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“The juxtaposition of this innocent, heroic child just trying to make the best out of this despicable world that adults have created is an amazing dynamic.” “We love this idea of children being surrounded by monsters, because of the balance that strikes,” he explains. For Mervik, the decision to cast the player into the shoes of a defenseless child was a natural fit for the themes of the game. Her bright yellow raincoat doesn’t provide much in the way of protection. When danger comes, she must run and hide. She can lift small objects and has a lighter to brighten gloomy hallways, but otherwise her abilities are limited. Six isn’t the all-powerful protagonist common in video games. They’re the things that more specific fears or phobias spring from.” A fear of being alone, or not trusting that things are as they seem. What we’ve done is try to go as far back as you can, and find the root of this stuff. “My nightmares will be different from yours. “One thing that we wanted to do, is to not be too specific,” says narrative designer Dave Mervik. And that begins with an overwhelming sense of smallness in a very big world. For developer Tarsier Studios, the goal was to make a game that tapped into primal childhood fears.
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Worst of all are the adults: vile, monstrous giants that seem ripped from a particularly gruesome fairytale. A filing cabinet becomes a towering ladder when viewed through Six’s eyes, while opening a door requires a leap of faith just to reach the handle. Her skinny legs look like they could snap with little effort, and she’s so tiny that everyday objects appear massive alongside her. Six, the scrawny protagonist in new horror adventure Little Nightmares, might be the most fragile-looking hero in any video game.